ANIMALES: INTÉRPRETES INCONSCIENTES EN EL ARTE INTERACTIVO unwitting performers in interactive art
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Algunos investigadores han categorizado los roles de los personajes dentro del performance artístico interactivo (Reeves, 2008; Sheridan, BryanKinns & Bayliss, 2007), sin embargo, no queda claro las relaciones que emergen de la presencia de animales intérpretes (Cull, 2015) en la obra interactiva. En este artículo se estudiarán la presencia de animales en el performance interactivo y sus efectos sobre la audiencia, para lo cual se han identificado tres aproximaciones: (Benford, et.al., 2013) (i) una revisión de la literatura de los roles dentro del performance interactivo; (ii) la revisión de la obra Snail´s Place, que presenta caracoles como generadores de indeterminabilidad en el sistema computacional; (iii) y, a través de un estudio centrado en el humano sobre la relación animal-computadora-audiencia. Finalmente, se identifica y describe a intérpretes inconscientes capaces de transformar la obra y la audiencia (Orozco, 2015).
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